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More info See in Glossary for the Android build target. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. More info See in Glossary Plug-in A set of code created outside of Unity that creates functionality in Unity. Devices supporting these forms of interactive applications can be referred to as XR devices.

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If you’re developing for Oculus Quest, you need to install and load the Oculus XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications.For instructions on how to configure your Project using the XR Plug-in Management system, see the Configuring your unity Project for XR page. To get started with VR development, Unity recommends using XR Management to load and manage your target platform SDKs.